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Battle torrential rains and heavy crosswinds. Others hang around a lot longer.      


- Full text of "Computer Gaming World Issue "



 

Clicking twice on an area of the screen which contains no objects in it, or completing an action will return you to the default verb. Hie verbs available are: Walk To - Tell Simon to walk to an area of the screen. Talk To - Make Simon attempt to strike up a conversation with another character.

However PC Zone and its suppliers and distributors can accept no responsibility for loss or damage to software, data and hardware however caused. The disks are used at the discretion and risk of individual readers. The Shareware programs on this disk are supplied as an evaluation service to our readers. In most cases this will entitle you to updated versions of the game, extra levels or help files and documentation.

It will also fund the development of further games. Give - Instruct Simon to give an object to another character in the game. You must first select an object to give, then the character to give it to. Move - Ask Simon to push or pull a particular object. Remove - Command Simon to remove a particular item of clothing.

Consume - Ask Simon to eat or drink something Pick Up - Request that Simon takes an object and stows it away in his pack. Open - Call for Simon to open something, like a door, chest, etc. Close - Invite Simon to close something, like a chest, door and so on. What the person says will appear on the screen beside them, colour coded to match their character. Simon will usually be given a list of possible choices that will overlay the verb bank and inventory.

If Simon wishes to re-enter he must select Talk To again. Some of the scenes from the full game. In this playable demo you get to visit the Swampling and the Dwarf Mine no, not a place where you mine dwarves, just somewhere that dwarves mine Please do not return faulty disks to PC Zone.

We do not stock replacement disks, and will be unable to respond. Disk 2 Shareware sensation n the second disk you will find a selection of top Shareware games and games related utilities.

These must be installed to a floppy or hard disk before they can be used. To install the games, place the cover disk into a spare drive and log onto that drive.

For further instructions on using these programs, you should refer to the document files that come with them. These usually have the extension. ElectroBody This game will shock you! Your only hope of preventing your day being a complete sod is to fight your way out of the massive alien complex, laying waste lasers, killer pipes and robots. If you enjoy, and continue to use them, you should support the author by sending the appropriate registration fee to the address given.

Which, not surprisingly, makes it a hundred times more exciting to watch than Formula One. Papyrus Publishing Inc. Messing about with cameras There are loads of camera replay angles to choose from. Here Is a selection. The controls are VCR-like and you can select any car to be the centre of attention. O This TV replay shot shows off the detail of the cars, right down to the tiny stickers on the nose cone. Marvel at the accurate road camber Coming out of the corkscrew at Laguna.

Lovely rolling mountains in the background. Note the large, texture mapped billboard in the background. Following a game as successful as Indy is not easy. It had four key strengths: it was the first driving game with a realistic physics model, the frame rate of its polygon graphics was high, the action replay facility was fantastic, and the cars were fully adjustable, giving endless. Its main drawback was that driving action was limited to one oval course.

Where it differs completely from Indy , is in the variety of the courses on which to race. Papyrus has secured the official licence to use all 16 IndyCar tracks, which include superspeedways, short ovals, road courses and city circuits.

The initial release will include up to eight tracks one or two of which will be forwarded to buyers when they register the game - a great idea , to be followed by one or more additional track disks to give the full set. At some of the courses - like Laguna Seca - they still have the original survey blueprints which have all the precise measurements like corner radii mapped out. It allowed us to check the road cambers in particular were correct.

The replays are much more attractive to watch than the original Indy, thanks to the fabulous texture-mapped cars. Dave Kaemmer is the genius-type geezer sitting down in the middle. And then you hit on the idea of driving the wrong way round the track and either a seeing how many cars you can take out in one wreck, or b how many laps you can survive.

Will this be as much fun in IndyCar Racing as it was in Indy ? Yes, yes, but can you roll cars this time, and create pile-ups of gargantuan proportions? And these polygons were a vast improvement over previous 3D driving game attempts. Plain car set-up screens The car was completely configurable in Indy , and players have spent hours getting lap speeds up to mph in the groove.

But the graphics were rudimentary to say the least. Although there are more variables to store in IndyCar Racing, the replay period will be limited only by memory.

Pretty accurate driving model One of the strengths of the original. It felt responsive, it skidded properly, it required rhythm and concentration. There were limitations, mainly in the modelling of the effects of camber and lack of tow effects, vital in oval racing. The texture mapping technique wraps the bitmapped images round the polygons, allowing complex 3D patterns like decals and billboards.

It even makes Formula One Grand Prix look tawdry If you get this close to the cars on a replay, they look this good. Thanks to the improved graphics overall, the replays are even more special than in the original.

Horrifyingly accurate driving model But with a whole range of break-it-in- gently options. This is where Formula One Grand Prix did so well. But for realism freaks, the physics model has been vastly improved. The sense of speed is awesome, thanks to the striations on the track. Texture mapping also allows details such as sponsorship decals, billboards and other objects to be brought into the picture. A very large, expensive shelf, usually in Britain, as it happens.

March and Lola, Penske and possibly even Galmer chassis will be represented, with engines from Cosworth, Chewy, Buick et al. This time, drafting getting a tow from the hole punched in the air by the car in front and turbulence like flatulence but from the messy air left in the wake of a car are both included, as are camber and altitude change effects. For example, grip will be better in a bend at the bottom of a hill than at the top where the change of altitude reduces adhesion.

When you have an accurate physics model, you actually come across the same handling problems as race car engineers. In the quest for the best control system Papyrus intends to pack IndyCar Racing with dedicated support for many different hardware set-ups.

Apart from keyboard and mouse, the game will support a number of joystick configurations - a second joystick for the throttle, yokes, pedals and so on. There is also to be two player support in the form of both serial and modem head to head options. The exact form this will take is unclear, but Kaemmer is quietly confident that it will work well. There are even plans afoot for a multi-player capability in a later version Anyone fancy a spot of networked car racing? Sound support should also be comprehensive with the present early samples sounding hot already.

Speaking of the other drivers, Kaemmer has just begun work on the Artificial Intelligence routines for the other cars. Cars will be able to hop between them as circumstances dictate. And - joy of joys - back markers will sometimes move over for you. Should you lose track of the driving line yourself, the texture mapping on the road surface will include rubber skid marks which are thicker on the racing line. Very clever stuff indeed. Anyone who enjoyed the original Indy is going to be drawn to this one like Nigel Mansell to a big cheque.

Apparently Indy had a comparatively large following in Europe,despite the subject matter. IndyCar Racing builds on the depth but hopefully adds some decent driving aids for the beginner.

Nigel is 17th out of O Your last lap time. A stonking Number 6, Mario Andretti, as it happens. The time behind the car in front. The pit lane wall beckons. Note the race order list that can be toggled on and off, and the various cockpit controls. The installation routine will auto-sense the speed of your PC and adjust the options accordingly.

A hard disk with more storage than a set of Louis Vuitton luggage. Video accelerators pumping your pixels and refresh rates into orbit. And your PC still sounds like a broken tranny. And it's not just games that sound awful. You're missing out on a whole bunch of business and music software. But, install Pro Audio 16 from Media Vision and the stage is set for your PC to produce the most powerful sound around.

And oil in true CD- quality high-fidelity digital-stereo. Pro AudioSpectrum 16 is the new standard for professional use, turning any home or business PC into a serious sound system. With Pro AudioStudio Top of tie Pro Audio 16 range, Pro AudioStudio 16 is one of the most technologically advanced sound boards available today.

Delivering the same functionality as Pro AudioSpectrum 16, as well as a remarkable voice recognition system that lets you control your PC simply by talking to it. Pro AudioBasic 16 gives the serious games player bit quality at an 8-bit price. What's more, every Pro Audio 16 product comes backed by the guarantee that you've chosen the world's largest supplier of bit sound cards. So, if all this sounds too good to be true, pop into your local dealer and make a noise about Pro Audio Or call for details.

There are, of course, a couple of Tyrannosaurus Rex in the game, and yes, there is a suitably gory scene if it decides to chew things over with you. More dangerous than dinosaur teeth are dinosaur tactics. Although intelligent is not a word usually associated with dinosaurs, much is made in the book of the fact that some of them are pack animals. This is particularly true of the Raptors.

Yes, yes them again This is carried through into the game. Watch your flanks and watch your back. There is some justice in the charge that games based on big film licenses have tended to be Jurassic Park looks set fair to be one of these. Consequently a lot of work has gone into the sound and vision.

Unless of course someone At which point the faint-hearted pass out. Before the game comes the licence which, in the case of something like Jurassic Park, is not something you pick up a couple of days before the film is released.

Once development was underway, the involvement with the film company was quite close. The programmers were working from the original script provided when the film went into production a slightly worrying occupation given that films tend to change considerably during production. The mighty Spielberg himself had to approve the concept and graphics. The film company also provided both conceptual artwork of the dinosaurs and original sound effects from the film.

With all that information all Ocean had to do was come up with a game design. Well not really. Not so Jurassic Park which involves a lot more running away than standing and fighting. Larks in the park All the action in Jurassic Park takes place in the second half where, for a combination of reasons, the dinosaurs are roaming wild. In order to regain control of the park the scientists need to first restart the power and then restart the main computer. Despite their size the Raptors are the real villains of the piece.

The game beaks down into two distinct sections. Exterior sections, of which there are nine levels, are top down with 3D landscape. This gives a slightly unusual and effective look to the whole thing while showing the influence of the snes version. As well as cropping up during the rest of the game the interiors also make up the whole of the last three levels as you struggle to get the system up and running and avoid being eaten. In the future there will be Jurassic Park is of course appearing on every computer and console system known to man and a few known only to Radnorak Gwamthulum of the planet Oragno.

Mind you if Michael Chrichton has the gift of prophecy this might count not so much as education as essential survival information. M Four external shots demonstrating the top down 3D landscape, the outhouses inside which the first person perspective takes place and the inadequacies of a safety cage in dealing with a Tyranasaurus Rex. Whatever next? You probably know the basic scenario by now: scientists have finally managed to grow a living creature from DNA. Since DNA cannot survive in fossilised bone, dinosaur samples have been retrieved from prehistoric blood-sucking insects trapped in amber.

Although appallingly written it does have some interesting ideas concerning the way leisure is dominating our lives. Whatever the rights and wrongs of genetic engineering, it is alarming to think that a stunning advance should be exploited solely as a plaything.

Alarming but believable. However, ideas apart, the book is essentially a series of reasonably exciting chase sequences. Not a stunning read but great material for a film or game.

Our guide to how the reviewing system works. Dear Subjects, Having a lovely time back in my ancestral home in Bulgaria. Put down a peasant revolt yesterday. What fun! Today I am going off to annex Macedonia.

Auntie Stanka is packing me a picnic before I go. See you soon. You can take Scotford off the rack now if you like. Lovies, Dahlings, Am enjoying my final day working with dear Dickie on his latest extravagnza. Should be great. Anyway, got to dash - my shift behind the bar starts in half an hour. Not that they ever read them mind you. It can be quite heartbreaking at times Flawless in all departments and crammed to overflowing with long-term playability. Alternatively the software company took the reviewer to Paris for the weekend.

High degree of originality. Dear Zonies, Greetings from the gorgeous Galapagos islands. Sorry about the hurried writing - am very excited. On the verge of the most significant, and dare I say profitable, discovery in the entire history of the world: blue-green algae toothpaste!

Not necessarily very original. However weaknesses do not seriously impair playability, and it has a reasonably long life. Plus games strong on idea but weak on presentation or vice versa. Nothing special to recommend it but not abysmal either. Still playable but probably only the once. It crashed the PC and got jammed in the disk drive.

Having a cool time in the Obstovodsky institute for criminally insane reviewers. Am doing your card with my newest crayon. With this technical box we can at least make sure you know what memory, graphic and sound support you will need or can use with each game.

Am continuing to plunge on through the African bush in search of more wild and savage animals to add to my collection. Had to put Perkins down with the elephant gun yesterday - idiot offered a sugar lump to a rhino.

O ften all that a review is saying is that a game is as good as that one but not quite as good as the other one. Well it seemed a good idea in the pub last night. Let us know what you think. S ome games get installed, reviewed and then deleted. Others hang around a lot longer. Not necessarily the best games around, but the ones we keep coming back to. Rules of Engagement 3. Tornado 4. Sensible Soccer 5.

X-Wing Dear Brothers and Sisters, Mother Theresa has given me leave to take time out from my work with the poor to write to you. Today I saved 13 people from poverty and the ways of the devil, though I have been asked to concentrate my efforts on the Indians rather than American tourists.

Greetings from Xantania, humans, I Thagros, do charge thee to behold my mighty weapon - Shaakra, magic sword of the ancient line of Gtthronggh. Know then, that I have ventured forth against the Ores and driven them from the sacred Yes, yes, I think we get the picture. Something of a first then.

Below left Hang around long enough and a train might come along. Every single page, every single word, every single letter. Down to business Okay, onto the game itself. And jolly nice shapes they are too. Rotate them and pitch them up and down; aircraft, tanks, radar, sam launchers and so on. And so on. There is, by the way, a default pilot in the log already.

Not only is he totally indestructible and undeletable, but he already has the highest rank possible - namely that of Group Captain. Qulckstart For the terminally impatient there are two quickstart missions, one for the ids Interdictor Strike Variant Tornado and one for the adv Air Defence Variant Tornado. It looks like Digital Integration felt that as Falcon 3 had a quickstart, Tornado should have one as well.

Below Ooofl Hit by triple-A. Inside the cockpit you get a similar flash, and everything buffets around. Inset Terrain following at feet? Great, but try not to forget that some buildings are a tad higher. Left The all important Mission Planner, with its multitude of draggable windows, three of which are on display at the moment. The Target Browser allows you to highlight any type of ground structure you desire - with the greatest of ease. Then comes the jiggery pokery of setting such things as Time On Target, altitude for the leg, speed for the leg, weapon type, delivery mode and salvo size.

The sky's nice too. Top Right Circle Exterior view of a Tornado getting hit by triple-A at night, turning the hitherto virtually invisible plane into a dramatic silhouette. Unlike for instance Falcon 3 , the enemy forces in Tornado are simply active or inactive. In other words your pilot, who was totally safe in the simulator, can now get killed. Mission Planner. Oh, and by the way, there are three different War Zones in Tornado At 20 missions per zone that means 60 missions overall.

Still not enough for you? Clicking on the Key icon top right brings up the vertical bar to the left and the horizontal bar along the bottom. Using this key you can toggle the map detail. You can also highlight areas of particular enemy and allied activity. Or the CAPs? After the Key icon comes Target the Target Browser. The Flightplan icon gives birth to several windows.

Met Report gives you weather info. The Centre and Fit icons alter the map display, and the Tidy icon closes all the windows automatically. To move about the map and to zoom in and out, you use the right mouse button. This map is from the Campaign game. The Command game has added icons, such as Intelligence etc. Much longer. An average mission, to fly, will take about 20 minutes. Planning it, however, could easily take two hours All you need know for now is that the Mission Planning section of Tornado will impress you so deeply your socks will be blown off.

Middle Bottom Cycling through the other planes in the game, you often come across a sitting duck. Finding it, however, is another matter. What are the Digital Integration team on?

Oh, and please note the absence of the all important I reckon shadow. A word on air combat The adv of the Tornado flies much the same as its sister the ids. Which is good. For the terminally impatient there are two quickstart On with the campaigns So where were we? Remember I said there were two? Well, the hard campaigns Impossible more like. You know in the campaigns there were these sort of invisible blokes above you, telling you which targets to go for?

Well, they were the Group Captain and the Wing Commander. And when. Not for beginners. Blogger Templates. Cooking Blogger Templates. Daily Hacks. Earn money from google. Earnings Online. Google App. Google Tricks. How to. Job Blogger Templates. Kinemaster Premium. Kingo Root for PC. Kingoroot root latest version. Mini Militia. Mini Militia Doodle Army Hack.

Mod Apk. Mx Player Pro. MX Player Pro Download. Test your skills attempting to evade a pair of F-lBs that are tryiiigto blast your butt out of restricted airspace.

Take off and land from any one of 48 different Bay Area airports. Pull mind-bending G's in your quicksilver PD Mustang. Play chicken with F-l6s. Get on the horn with Air Traffic Control as you pick your way through skies filled with aircraft. Too bad. Shrouded in secrecy, the U.

The Joint Strike Fighter Is the airpower of the future. To model over 10 million square miles of beautifully rendered terrain - the largest and most realistic terrain ever seen in a flight simulator. AViiip nii'. All Righi: and "By Gamers. For Gamers. Volirion and rhe Volirion logo are rrademorlis Reserved. However, they have also been criticized for their lack of a detailed plot.

Cyan Myst's developer has instead let the story be told in a series of novels published by Hyperion Books. But what of the promised comics from Dark Horse? There are no plans to approach other comic book publishers with the story, which falls chronologically between the first novel and Myst. Each realm features its own brand ol traps, passages, and demons. Then there are the Shadow Creatures, each of which occupies a nightmare and gradually reveals ilself as its world is explored. Reveal all five creatures to win the game.

Created with J. Still, what I saw was encour- aging. Drifting fog, dynamic lighting effects, wicked explosions, and more all help create a mood of appropriate- ly gothic menace.

A brooding sound- track further enhances the sense of impending danger. Both the living and undead are , rendered in Gouraud-shaded, full-3D against the gruesome assortment of monsters as one of two characters, a muscle-bound priest or a lithe, sword-wielding female student. More saving opportunities would be wel- come, but Nightmare Creatures looks as though it could be a pulse-pounding dream come true.

Gamers can square off IStli-century England of its monstrous scourge. The music and sound effects are also good. But the interface, while solid and smooth, shows its age. The squad-level gameplay, k la Jagged Aluance, is simple and unchallenging.

There is only one linear campaign of 22 sce- narios, so the game has no replay value It also has no multiplayer capability. But it does capture the rough-and- tough feel of the post-apocalyp- tic world, so it might appeal to fans of the movie or beginning gamers.

Everybody else should slay high and dry. You pilot an improbable looking pseudo-Egyptian aircraft that has no aircraft feel at all. Heck, Asteroios has a better flight model. A[I-ifsall in the cards. Everyone loves a winner - and that's ATI.

ATI is setting the new standard in 2D and 3D performance. To use MouseDrive, players simply pull back on the mouse for backswing, then push forward for the drive. Sideways movement on the followthrough creates hooks or slices. According to Empire, the real- time interactivity of the MouseDrive makes it possible to achieve highly technical shots, from low drives info strong winds to draws, fades, and deep bunker explosions.

The free-form mechanics of MouseDrive also require the use of 12, frames of animation to represent more than 90 possible swing variations. Practice greens and an interactive tutorial hosted by Gary Player are available to help newcomers master these advanced techniques.

Mellion International in Cornwall, England. Every inch of each course was surveyed, then height-mapped with SGI workstations. The game incorpo- rates actual turf, trees, and hazards info the course design. The results are extremely photorealistic when viewed at x at colors.

The courses are further enhanced with light-source shading and detailed texture-mapping. The digitized golfers are also exceptionally well drawn. Video-captured at an incredible frames per second, the onscreen animation is fluid and lifelike. Most amazing, however, is the golfers' realistic interaction with the course graphics. In most other sims, golfers stand flat-footed, regardless of the ter- rain. In Golf Pro, onscreen golfers strike a more realistic stance that is determined by the lay of the ball in relation to turf inclines or proximity to course obstacles.

For example, a ball played on the edge of a steep bunker might require that the golfer stand with one leg higher and knee bent. This is one of those small details that you never miss until you see it implemented for the first time. Game styles include match, stroke, and tournament play, with a progressive handicapping sys- tem that automatically adjusts as your play improves.

Though it's not clear from the prerelease information. Empire hints that you can also compete with professionals such as Player, Nicklaus, and Tom Watson in recorded play from actual tournaments. Other features not available for preview include a 5, word shot-by-shot commentary, and "Play with the Pro," an interactive analysis of your golfing techniques, coached by Player.

Multiplayer games support up to eight players via modem, network, or play-by-email. Even without such innovation. The game also features stunning high-resolution SGI-rendered graphics and muftipfay for up to eight pfayers via modem or network connection. Introducing the nent step In the euolution of action strategy gaming That Is. Enter the world of Myth: The Fallen lords, a three-dimensional landscape of blood-soaked hills and carnaqe-filled valleys. Where the ondead lork in amhnsh onder bridges, behind trees, submerged in swamps.

Where your weary troops can see their haggard faces reflected in the water they wade through. Where lightning blasts men into cinders, and explosions shake and scorch the ground. Where you view the horrors of war from any angle, cruising over the battlefield in real time.

Battif yourway Ihrouqh richly delailtd dpsfris, rainy swamps, and snowy mountain passes in pursuit of victory. Weatber changes dramatically, climbing hills puts you at a Play multiplayer games like capture the Hag and king of the hill over the Internet thrangh bungie.

Initial Formation B in transit C. Final deployment v'. Yet, there were those who weighed this rare game in the bai- ance and found it wanting. Some ciaimed it to be a dumbed-down role-piaying game. Others dis- missed it as a mere sophisticated action game, a new Rogue or Gauntlet. Though it reinvigorated the roie-piaying market, many crit- icized it for not being a true RPG.

To the muitipiayer fans. Blizzard has promised to fix the cheating problem in Diablo ii. To those who complain about Diablo's lack of RPG purity, the design team offers no quarter.

Bet the Scoop on His Next Reign of Tenor experience with new characters, monsters, speils, and locations while producing a true sequel with a twist. Diabolical Plan The twist is that the story is told and experi- enced from a new hero's perspective. None of the heroes from Diablo return, and at the start of the game, even Diablo's where- abouts are unknown. Now, Diablo is free from his entrapment below Tristram and has assumed his original appearance, but with much greater power.

As the game begins, he is some- where in the East, rais- ing an army to con- quer not just one city, but a whole game world. Building Character T here are no rogues, warriors, or sorcerers to play in Diablo li. So Blizzard has created five new charac- ter classes. One, the Amazon, is a cross between the rogue and war- rior, with superior melee and range attacks. Her main attacks make use of either the bow or spear.

You might spe- L cialize in the I spear, while your friend spe cializes in the bow. Although these early dungeons resemble those in Diablo, later environments will be more diverse.

Brevik: Diablo II is a ground-up reinvention of Diablo. From a technical standpoint, we have restructured the game to run more efficiently, with bet- ter lighting and spe- cial effects. From a gameplay standpoint. The aclion in Diablo II proceeds through lour acts, with each act comprising a town and its accom- panying dungeons. No one from the original Diablo can hefp you. Since the heroes of the first game were too weak to defeat Diablo completely, the sequel calls for all-new adven- turers.

As a charac- ter from one of new class- you start out in the mountains at the Sisters of the Sightless Eye monastery.

Diablo fans will recall that the rogue character belonged to the Sisters order. Blizzard envisions new players beginning the game here, where they'll discover that the monastery has been taken over by a tremendous evil power.

The Lesser Evil Andariel, a demon from Hell, is hoping to curry favor with Diablo by conscripting the rogues into her evil army. One of CGW's criticisms of Diablo was that the town and nonpiayer characters NPCs seemed too artificial and static: The streams never moved in Tristram: the NPCs were nailed to the floor; they "gave" you items by hurling them to the ground: and there were no ambient noises or background action. In addition, the role-playing experiences for each character class weren't very distinct.

Although Brevik says that Blizzard never set out to make Diablo a hard- core role-playing game, they do want. The develop- ment team recognizes that the char- acters in the original game were too rhuch alike, distinguished only by their- weapons and character attrib- utes. To make the towns rnore realistic, the Blizzard team plans to add pten- of anifnalion, including moving in streams, occasional flocks of birds, and NPCs walking in the background.

We want the players to feel totally immersed in the world of Diablo, which means more varied tasks, more interesting NPCs, smarter foes, and more options for the player. We will keep a few of the monsters, such as skeletons and zom- bies, in some form, but they will have new Al, abilities, and weapons. I would say players can expect to see maybe 5 or 10 percent of the mon- sters from Diablo.. In regard to spells, we will keep probably about 10 percent of the spells.

That means more quests will be In separate locations, accessible through the dun- geon yet taking place in self-contained environments. NPCs will also have a larger role in the game. You won't control them, but they will fight on your behalf. Some NPCs will join you simply for money; others might join if you complete a certain quest. The Blizzard team is varying the NPCs and their backgrounds, and assures that those who join you will fit into the quest and story struc- ture of the game.

At this point, Deckard Cain and Wirt are slated for cameos. Quests will not change depending on your character class, but they will still be randomized.

Completed quests in Diablo II will reveal more of the back-story, free NPCs to join your party, or allow you to learn new fighting techniques. All the quests will be available in both single- and multiplayer games. The idea is to allow multiple gamers to play through the entire game together. The folks at Blizzard showed us four of the proposed quests for the first act.

With features like plus hours ot gameplay, 8, lines of hilarious dialogue, oodles of challenging puzzles, high-resolution graphics, film- quality animation and a few surprise celebrity voices.

Not to mention vegetarian cannibals and a guy named Snugglecakes. ID into. Certain quests will span several towns, requiring you to travel back and forth, probably by caravan or teleport. While the multiplay was good, it was overshadowed by incessant cheating.

Blizzard says it will increase the maximum number of play- ers, possibly up to eight. Most important, the entire game will he available in multiplayer games. Every quest will be playable in single- and multi- player modes. Difficulty levels will be taken out of the multi- player game. Since each suc- cessive town gets progressively harder. Blizzard sees no need to add difficulty levels. Restoring the stones could-give you the ability to visit Tristram or enlist the aid of Deckard Cain, the storyteller from Diablo.

And, according to codesigner Eric Schaefer, each town will have as much gameplay as all of Diablo. Towns will be arrayed in linear fashion, meaning that you'll have to finish one town before you can move on to the next. But, once you finish clearing a town, you can return to it later. Spearhead at Kursk! Replacement shortages, mud, snow, endless river crossings and all those fun things from the Russian Front are just a mouse click away!

All other trademarks are property of their respective holders. Each ciass will also be customizable, because not every player will be able to mas- ter the fighting moves of every class. Two players could thus create characters of the same class but with very different fighting abilities see the two character sidebars, pages 69 and Diablo II will also boast a host of new spells and monsters.

Only a few monsters from Diablo will be back, and each town will have its own mix of monsters. Altered States Aside from making high-concept changes, development team is also overhaul- and interface. The new engine and It looks better than the some talk of a new 3D in favor of the Although Blizzard is being coy about the three other towns, they will say that each has a unique flavor and environment.

One act will take place in the desert, possibly in a Horadrim town, with a few resident sorcerers. Another act will take place in a jungle environment. Each town will also have a powerful end boss. Andariel will be the main villain in the monastery town and Diablo will be the final boss, but who are he other two? Blizzard wants that to be a Surprise- Fantastic Five Like the settings, the character classes will be more diverse this time around. There will now be five classes— two spell-casters, two fighters, and one hybrid-and each will play differently.

The attributes list will stay the same, but combat will change. While spell- casters will have a meiee weapon and a range of spells, fighters will have a repertoire of fighting moves that will rival the mage spells for diversity. These moves effect, replace spells for these ters. WIndowsfi 95 it a registered i trademarks of Interplay Productions. PlayStation soft Corporation. All other copyrights and trader GO TO www.

Hell to Raise There are still some things that Blizzard is keeping secret. For now, the Blizzard team is working hard on the first act, and promises that each successive act will only get better. They're also mindful of the shipping pains of Diablo and have built in plenty of months for play-testing.

Whirlwind: Wind attack that strikes all squares around character Zealotry: Lowers speed, but boosts attack strength and hit points Enchant: Makes target sword flame, and makes other weapons magical Glacial Spike: A cold spike that freezes target Summon Blood Golem: Blood golem fights to the death for you. Wall , of. Bone; An impassable. The lighting will be blend- ed better tor more realistic shadows. Also, the environment is being enlarged.

Blizzard has also implemenled true transparencies rather than dithering when a character walks behind a wall. Characters will now enjoy true line-of- sight. No more seeing through doors or walls, even are directly in front of you. Blizzard says that dungeons will interactive, with more traps and objects, including stained glass The graphics will also shift away from tile-based, to give you true point-and-click freedom of movement in contrast to Diablo's eight directions of move- ment. IS Lucaslllm Lid.

All Aighis fleseived Slat Wars. Just don't get blown to pieces in the process. AH rights reserved. Alt otlier trademarks and cepynghts are properties of tlicir respective owners. Alt nghis reserved. Not only that, but today we can build a budget system that nearly doubles the performance of that Ultimate System for less than half the price. Clearly, our kind of heavy metal has a one-year half-life. That being the case, we offer this series for those who need to make changes to keep up with the latest game releases.

First, we wanted to build the ulti- mate game machine with money being no object. Hey, this is a gaming magazine, so why not have some fun? Even so, they are best-of-breed components— and they wouid be good candidates for upgrading any system.

What would it look like? We like to keep the perspective on gaming. For example, several people suggested that we pick the Fujitsu Plasmavision inch, flat-panel display.

We considered it, but there are problems with flat-panel displays for gaming. For one thing, switching resolutions tends to result in either shrunken or ugly images. This is, after all, the Ultimate Game Machine, not the ultimate workstation or the ultimate home theater. You still need to generate the polygons and do the lighting transforms and the geometry-and that takes serious floating-point pertormance.

IVIotherboard Motherboards are a criti- cal part of any system. Low-ball motherboards can actually hurt system performance-or result in flaky behavior.

Motherboard technology is rapidly evolving. Until then, though, systems integration is still something of a puzzle. For once, we were able to ride the technology curve on our motherboard choices. Processor In the last few months, we took a look at a lot of CPU alternatives.

Cyrix was out, even on the budget box. M any people are thinking about multiprocessing these days. Windows 95 is part of the problem. Windows 95 and Windows 98, for that matter will support only a single CPU, Adding another one would be a waste. However, DirectX 6,0 will be fully integrated into Windows NT 5,0, and NT has supported multiprocessing for several revisions now-fhe thought of a pair of MHz processors has our mouths watering in the most Pavlovian sense.

For the most obses- sive gamer, the solution is to have a dual-boot NT 5. This will probably be the hot ticket for the high-end gamer by the end of ' After all, it's only disk space. Although it culs Ihe slot count to seven, ATX has pretty much become the standard.

It offers better cooling and good support for full-sized expansion cards. However, when NT 5. The Pentium II slides neatly into the Slot 1 socket on the board. Early ver- sions of this board had the ability to set he CPU clock in the BIOS, but alas, Ihe new ver- sions have returned to jumpers for speed set- ting. One minor downside to this board is that the location of the connector strip for the power switch and reset button prevents you from installing a long ISA card in the last slot, defeating in part the advantage of the ATX format, IVIemory One surprise you'll run into when configuring memory is that Ihe form factor is changing once again.

All of the new motherboards we looked at had only DiMM sockets. The rule of thumb for memory is this: Get what you can afford. Sometime in early- to mid, expect to see systems with MHz system clocks as a matter of course. Putilistied by MicfoProse. MicroProse is a rosislfifed irademartt ol MicroProso, Inc. E tij Future is here.

RAID 1 is of no interest for gaming— who needs redundant data storage for Longbow 2? But if you've ever waited for iF to ioad, a speedy hard drive seems less of a luxury and mote of a necessity. Two Cheetahs run a tad warm. Another downside is that if one drive fails, you lose eveiything. It also sports an access time of under 10ms. With a whopping 6. It uses technologies such as magnetoresistive heads to cram data into as few platters as possible.

You gotta love that. It has a watt power-supply and a slide- out motherboard tray. We cap- tured the frame rate at the start of the built-in FS98 features video, but it's best to watch the whole playback. FS98 is finicky about MlP-mapping, so you can see all kinds of interesting behavior with some cards. When In a race screen, hit Shift-F1 function key 1. The frame rale we published was at the opening of the default race.

We took all the Quake numbers by averaging the results of TimeDemos 1 , 2, and 3. We set the resolution to x, with the r status bar visiblg. One of the interesting points ot the LX chipset was supposed to be its improved throughput. Unfortunately, the ASUS motherboard has no way of turning on these features, so we had to resort to that old standby, FastVid.

But the RIVA chip isn't enough. There are stilt a lot of games written only for 3Dfx. Floppy Drive We rounded out both systems with a lowly 3. Not into 3D shooters? What about flight sims? What about strategy games?

Every genre of gaming is beginning to make some use ol 3D graphics. With a little tweak- ing, it posted over 70 frames per second fps. Battle aliens in unique settings. Images courtesy ol Shiny Entertainment. Interplay Productions. AcIrvisiorrEt is a registered trademark of Activision, inc. Elevis and SiN images are liademarks ot Activision. Q Electronic Aits All rights reserved. All Get Voodoo. Electronic Arts.

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